![]() ![]() You should always read "readme" files included with mods. For OpenArena-specific mods, please see the " Mods" page. Check a mod's page for more specific informations (features, how to install, compatibility issues). Some mods could also be designed for ioquake3 or other idTech 3 forks. Some of the features added by OpenArena probably will not be present, but the mods will be worthy anyway. ![]() This page illustrates some mods not designed for OpenArena, but for Quake 3 Arena (or for some other derivative games). You can also see the Troubleshooting page. No problem, thank you so much for using this port! I had some free time a while back to figure out why ioquake3-nx wasn't working and it was pretty much solely due to a good chunk of HID commands being renamed or replaced in newer firmwares, so it wasn't too terribly difficult to make a few modifications to get things back up and running w/ the latest DevKitPro & documentation.For information about how to install and launch a mod, see Manual/Using Mods. If it still doesn't work let me know and I'll double-check to make sure it's still working w/ the latest AMS + FW. The Q3A installation instructions are on the q3a branch of the GitHub repo as opposed to the main branch, but apart from the folder names all the instructions for OpenArenaNX, Q3ArenaNX and VoyagerNX are pretty much identical. zip wherever in your /switch/ folder, and drag & drop your baseq3 folder from Q3 into the Q3ArenaNX folder, taking care not to replace any files when prompted. I've been testing it and it's.okay, but I could definitely use feedback and assistance, as I don't even use gyro in first-party games.įirst released version (v0.7.5) of OpenArenaNX and Q3ArenaNX.ĭownload Q3ArenaNX from the GitHub page, extract the Q3ArenaNX folder in the. It works (at least on Handheld), but may feel janky at times and could lead to unknown issues. Implemented alpha-status code for gyro support and released an alpha build with gyro support.(albeit incomplete due to no automatic switching of yaw axis between controllers.) Rewrote fgsfdsfgs's sdl_input_nx.c from ioquake3-nx to reference current HID refactor names, therefore enabling basic gyro support.This means apart from finding slightly more natural gyro defaults for both handheld and wireless mode, the end user can enjoy seamless gyro controls between input methods. Haven't tested with a pro controller, but would imagine it should work fine, as the fix specifically targets handheld mode. Gyro now automatically detects whether the user's controller is in handheld or wireless mode and adjusts the axis accordingly.Left Bumper - Crouch (or brings up keyboard when text fields are selected).Gyro controls can be enabled from the controls section of the main menu settings. I also released a port of Star Trek Voyager: Elite Force - Holomatch for those interested! Bot matches are currently broken with controllers and gyro controls must be enabled manually, but it works well apart from that! This build works well w/ multiplayer, singleplayer, mod support (again, without dynamic libaries) and basic gyro controls. cfg files), run it with HBMenu (with R, not album) and you're ready to start fr4gg1ng n00bs on the battlefield.Īlso thanks to popular demand, an updated version of ioquake3 (named Q3ArenaNX) can be found alongside all current OpenArena releases. zip file from the latest release to your /switch/ folder, copy over the baseoa folder from an OpenArena installation (making sure not to overwrite any. Here's the GitHub repo! Just extract the. Changing the resolution to one below 720p via the q3config.cfg file may help a touch. ![]() I'll try to work on optimizations, but I can't guarantee I can do a ton about it.
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